Showing posts tagged What I've been

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Guilty Crown 21 - End Card Illustration redjuice

I finished Guilty Crown. The writing was bad, but the premise grasped me nonetheless.

"The right to use my friend as a weapon, that is the sinful crown I shall adorn."

Review: Guilty Crown is a B-class anime at best. Many would rate it C-class. It’s largest problem is pacing. It’s not even that it’s too slow; it’s consistently too fast. They leave so much fertile ground for character development, and never use it. It’s a show that tried to be better than Code Geass, but needed twice as many episodes. Despite that, it’s still better than Code Geass R2.

And it had spectacular music.

Edit: This is normally when I’d put in an embed instead of a link, but Tumblr isn’t cooperating.

(Reblogged from clipbord)

What I’ve been reading: Bakuman (END)

I finished Bakuman. I took an entire year off at one point from reading it, then came back around the beginning of the year. And it still could get me excited over every little arc.

My only disappointment is that over the years, I’ve lost faith in that kind of true love ever happening to me. I’ve grown older, made a bunch of mistakes, and the next couple years of my life are going to be about fixing them, unfortunately.

Despite that, when I read the chapter with Azuki’s radio show, I was trembling in support.

The series did a number of arcs, without a single one feeling overblown or dragged out. Just when you were getting tired of it, they’d find a climax that would send you reeling. The wave would build up, then crash.

For the final chapter, it was just after another crash. So I can’t say it ended with a bang. But you can never say it ended with a whimper. Work hard, gather the support you need, and in the end you’ll be able to call it “life”.

Move/Primary Skill/Interact

So, I just finished the Diablo 3 beta. I was so busy the entire weekend that I could only sneak in a few hours before the end. Final verdict?

I’d only get this game to play with friends. Why? Because of the same thing that made me rage at Torchlight until I heard they added controller support (and even then I haven’t returned to it): Click to move. Specifically, click to move combined with the same exact click to attack.

Playing a ranged character on anything where the same button to shoot is the same button to move is torture. The slightest misclick can send you straight into a mob. If an enemy is fleeing and you have to manage clicking on him, and then not clicking on him, in order to keep up. If you’re trying to back away while firing upon enemies your mouse will have to be flying all over the screen.

Why do people do this? Am I just not as accurate with the mouse as they expect? Well then I’m doomed to be so. So many of my deaths came from the fact that managing movement combined with shooting was near impossible at times. One death came just because I pulled too many speedy and elite monsters while at a low level, so my snares couldn’t keep up with all of them (played Demon Hunter).

It’s a miracle I managed to kill any of those treasure demons.

In the end, I like to be able to easily move and attack. The only games where I put up with it being such a difficulty are RE4 and RE5, and they’ve even been doing away with it in the more recent titles. Still, while Resident Evil was fun despite having to stop all the time to shoot, Diablo 3 isn’t fun enough for me to deal with control impediments if I’m going to roll solo much of the time.

What I’ve been watching: Mawaru Penguindrum

One month ago I marathoned through Mawaru Penguindrum. And every once in a while, Ash-Gray Wednesday suddenly pops into my head and I have to take pause of whatever I was doing. 

Mawaru Penguindrum is a story about a family of three. Two brothers, twins, and a little sister only a few years behind. The three live alone, best they can, but a sad atmosphere follows everything they do. The sister is terminally ill, spending her last days with them in the house they grew up in together with their parents, and then made their own after they were gone.

There is but one hope, given to them in one of the weirdest twists of fates. The boys are tasked with finding the Penguindrum, and only with that can they save their sister’s life.

From the very first episode, Penguindrum sucked me in. You see, I’ve become a sucker for family stories over the last few years, and the plight of all the characters in the story revolve around their families. On top of that, I’d be doing a disservice to not mention that the show becomes very surreal. There’s a penchant for scenes to be explained with the wildest metaphorical imagery, either being imagined or happening in reality. Sometimes, the characters themselves can’t even tell; they’re being taken for a ride just as much as we are. And that’s another facet of anime I’m continually drawn towards (I did do a post about Tatami Galaxy, did I not?)

I will say what I was told, that the director of Mawaru Penguindrum was also the director behind the Sailor Moon and Revolutionary Girl Utena anime. And that he has a certain style to both his scene direction and character building. Honestly, it was this passage from this blog post that came from another blog post that had translated the director’s commentary over the first few episodes, that won me over.

The problem with Penguindrum even amongst the staff is that nobody understood exactly what kind of show this was going to be. The only one who really knew what kind of show it would be, was Ikuhara himself. So no matter how much he tried to explain to the staff, they can’t completely understand. He could only tell people , “Well, there are penguins in it!” but of course you can’t make a show consisting simply of penguins just being cute. Everyone would be like, “Where exactly is this going?!”

The point where the staff finally clicked and understood the show themselves, was when the ROCK OVER JAPAN sequence was finally completed. It took a long, long time to finish it. Ikuhara was working on the storyboards during New Year’s Eve of last year. Agonized over how to resolve the sequence. Didn’t think he himself was capable of making it the way he wanted it. Started to give up. The sequence did not click for him until one month before the Animate premiere event.

This was the first series since The Melancholy of Suzumiya Haruhi to really make a play for my favorite anime of all time, FLCL. And to tell you the truth, FLCL and Penguindrum are extremely similar, to the point where I could easily call Penguindrum a slightly more toned down and deeper version of that six episode series.

I hope and wonder if Penguindrum will get licensed. From the title not being the easiest to translate all its nuances into English, to the story turning a little dark at times, it doesn’t seem likely. But then again, the last series to knock my socks off just as hard was Madoka (maybe I’ll do a post about that), and that got picked up immediately.

For now, I’ll leave you all with just a picture. Even the opening/ending sequences hold secrets. I will warn you that it will get very silly, it will get terribly sad, and at times will be just so odd that the characters have no choice but to accept it. If you’re like me and enjoy watching a show to deduce, experience, and then sympathize, I fully recommend this to you.